I'm Matt Phillips, a Computer Games Design and Programming student currently studying at Stafford Univertsity
With a passion for creating games and knowledge of both Unreal Engine 4, Unity3D and C++, I have developed some fun cool projects.
Contact Me
Networked Tower Defence Shooter
For my final year project I set out to create a networked game, Project Mars. In this team game the commander helps by placing equipment and turrets while the soliders tackle the enemy on the ground.
Screenshots:
Created in Unreal Engine 4.
Pulse
As a junior tech last year, I helped create Pulse, a 3rd person shooter multiplayer game.
I developed numerous gameplay features such as the initial wall running mechanic, UI elements and player cooldowns.
A disease known as concupiscent anthrax has hit the farm. Fight to survive and save the one you love.
Screenshots.
Created in Unity.
Deal or no Deal
From creating my own engine in C++ and OpenGL, I developed Deal or no Deal. Beat the banker!
Created in my own engine using C++ and OpenGL.
Cactus Care
As a side project I created Cactus Care. Look after a Cactus by watering, feeding, letting it sleep playing mini games with it. Like you do with a normal cactus.
Created in Unity.
Football Manager
In this fast paced take on football management take control of a team and become the best in the league.
Features:
Buy players and selling players.
Team Selection and formations.
Play Matches.
Created in Unreal Engine 4.
Hijacked
In this fast paced roguelike game, I set out to create a unique city in which the player can explore. After each death the player chooses their next loadout from a varity of weapons and ammo upgrades and then chooses from the pool of characters left that are still alive in which to hijack, the problem some have defects some have advantages.